BEST PUBLISHING PROJECT
Invite a reliable partner (preferably a publisher) for the project of permanent publications material on Games-puzzles separate pamphlets under the heading “Amusing – evolve”.
Each brochure will contain a description of one game with illustrations (each brochure will publish a new game). The text will describe the design of the game and explain the algorithm of its functioning. The illustrations will show the design nodes and show the game in intermediate positions when solving it.
These brochures will be interesting and useful for people of all age groups.
With this brochure, people will spend their free time fun (as a crossword), get acquainted with the new game, will be able to make a mock-up of this game from the materials at hand. All games will be protected. Therefore, the one who wants to establish a serial release of any game-will have to buy a license.
The material is fully prepared (text, designs, illustrations).
I have developed several original heuristic algorithms, on the basis of which it is possible to implement puzzle games with different semantic loads. I've invented over 200 brand new puzzles (so I've got the booklets ready for 50 years !) http://invest.rin.ru/cgi-bin/method/search_method.pl…
Games refers to devices entertaining nature, requiring the manifestation of ingenuity, ingenuity, originality of thinking, designed for entertainment and training of human mental abilities, as well as coordination of sensory and motor centers of the brain.
They may be
- in physical form (pocket puzzle manipulator, keychain)
- in the form of a computer game
- in the form of pocket electronic games
- in the form of games for mobile phones
Fully developed designs of all games. The operating physical samples and computer models (in the program 3DSMax) of mechanical and computer versions of games are executed.
The volume of each brochure will be approximately 10 pages. Periodicity of publication-2-3 months.
Each brochure will be completed with a mini-CD, which will be an animated demonstration video (demo-movies), showing the game in action (2-3 moves).
The brochure will be very colorful, entertaining, informative and socially useful.
Since all the Games are original, it is possible to publish brochures for different countries in the future (eng., he.).
At low cost, this project will bring significant dividends.
Currently, V. Rudenko finished writing a book devoted to intellectual Games " ENERGY FOR your BRAIN"
The author invites the partner-investor for joint commercialization of the project.
Each brochure will contain a description of one game with illustrations (each brochure will publish a new game). The text will describe the design of the game and explain the algorithm of its functioning. The illustrations will show the design nodes and show the game in intermediate positions when solving it.
These brochures will be interesting and useful for people of all age groups.
With this brochure, people will spend their free time fun (as a crossword), get acquainted with the new game, will be able to make a mock-up of this game from the materials at hand. All games will be protected. Therefore, the one who wants to establish a serial release of any game-will have to buy a license.
The material is fully prepared (text, designs, illustrations).
I have developed several original heuristic algorithms, on the basis of which it is possible to implement puzzle games with different semantic loads. I've invented over 200 brand new puzzles (so I've got the booklets ready for 50 years !) http://invest.rin.ru/cgi-bin/method/search_method.pl…
Games refers to devices entertaining nature, requiring the manifestation of ingenuity, ingenuity, originality of thinking, designed for entertainment and training of human mental abilities, as well as coordination of sensory and motor centers of the brain.
They may be
- in physical form (pocket puzzle manipulator, keychain)
- in the form of a computer game
- in the form of pocket electronic games
- in the form of games for mobile phones
Fully developed designs of all games. The operating physical samples and computer models (in the program 3DSMax) of mechanical and computer versions of games are executed.
The volume of each brochure will be approximately 10 pages. Periodicity of publication-2-3 months.
Each brochure will be completed with a mini-CD, which will be an animated demonstration video (demo-movies), showing the game in action (2-3 moves).
The brochure will be very colorful, entertaining, informative and socially useful.
Since all the Games are original, it is possible to publish brochures for different countries in the future (eng., he.).
At low cost, this project will bring significant dividends.
Currently, V. Rudenko finished writing a book devoted to intellectual Games " ENERGY FOR your BRAIN"
The author invites the partner-investor for joint commercialization of the project.